Starfire Saga #3 - ISW1 - Battle of Orphichon
Back again - The Starfire Saga - ISW 1. This is also in response to something I heard at the end of the of a Grogcast Episode - "just get the game out and play it." So the dance between the nascent TFN and KON continues…
Mix and match on the Scenario and Rules. Using the Gorm-Khanate 2nd edition updates to the rules - biggest for this scenario is using Engine Rooms now instead of individual Ion Engines. A number of new systems are included that now matches better with the later Starfire 3rd Edition Rules. Therefore I am using The Stars at War scenario ship list and the updated ship specs from the 3rd edition rules. But I am still using the setup from the original 2nd Ed scenario which starts at the Tactical level vs. the System level.
The KON has some definite technology advantages in this scenario - specifically Datalink, Force Beams, and Tractors. Datalink allows 3 ships to form a group and fire together - better chance to inflict more damage and possibly overwhelm the target's defenses. Also, both sides get Point Defense for their CL and DD units to try to reduce enemy missile fire effectiveness.
Apparently, the Terrans entered thru a closed Warp Point from Centaurus and were detected before they could withdraw. So to prevent the Khanate from learning of the closed warp point they have to escape thru the Khanate WP back to VX-134.
Victory Conditions: Decisive TFN if more VPs and a ship escapes. Marginal if a ship escapes. KON Decisive if more VPs and tractor a TFN ship. Marginal if more VPs.
The TFN problem is they are mainly Launcher (Missile/Gun) armed and need to keep the range open but still need to go for the exit WP. Do they attempt to disable the KON ships with a Missile duel and then rush the WP or just rush the WP and hope for the best? The KON matches total launchers count and the DDs have force beams for close in combat. Do they close with the TFN or wait at the exit WP for the TFN to come to them? The TFN ships on the whole are faster so may be better to wait - although this does not match the KON spirit. Maybe a compromise - form 2 datalink groups of CL and ES's for long range missile fire, and DDs in a group and send them in for close range Force beam attack.
The KON wins the Initiative and forms into 2 datalink groups - the first CL Talrae/ES Toraa/ES Boraa and the second DD's Bolchoi/Holchoi. I am playing that ships pass thru the WP one at a time. KON leads with the DD Datalink group heading for the planet since they don't know of the presence of the TFN ships yet.
TFN Survey Squadron 11, Capt. Horatio Spruance commanding, initially heads parallel to the nearest planet to scan the system before heading in system for more investigation. Closest range between opposing ships is greater than 20 hexes so no weapons are in range. But at this range both sides detect each other with their ships equipped with Science packages - just no detailed ship type info.
Based on the KON astrogation data captured at VX-134 this system and its WPs are immediately identified. Capt. Spruance has a decision to make after detecting the presence of unknown/probably KON ships. Withdraw immediately thru the closed WP and possibly give away its location (preventing a future surprise attack thru it on the system) or continue to the WP that connects to the nearly captured VX-134.
The previous 2 encounters with the KON have resulted in victories for the TFN…
Why would this be any different?
The KON BG Commander (Claw Jaathar'eomaak) decides to split forces - The DD group heads 'south' of the planet while the CL/ES/ES group goes 'north.' This should bracket the TFN Squadron no matter which direction they decide to go. Meanwhile the TFN Squadron closes up formation and begins the turn towards the planet. Barely under 20 hexes so both sides know enemy ships and relative sizes. Also now at extreme missile and beam range - KON DD's and TFN ships start a long range exchange of fire.
Nelson fires first with a 3 STD Missile salvo against the lead KON DD at 19 hexes. The KON DDs return fire with a total of 2 STD missiles but pick the FG Grissom as the target planning to let the CL/ES/ES group focus on the bigger ships when they come into range. The KON DD Holchoi's Point Defense performs badly - only knocking down 1 out of the 5 missile hits but the last TFN FG's fire totally missed at least. But her shields are down and she is 2 hits away from losing her Datalink system…
The TFN Squadron initially moves forward then turns to port to close on the DDs and try to avoid getting sandwiched between the two enemy groups while still closing on the exit WP. Capt. Spruance is hoping to defeat the KON BG in detail if possible.
The TFN fire again focuses on the lead KON DD Holchoi, Nelson first w/3 missiles and 2 Lasers now in range. PDs only take out 1 missile - so Holchoi is now streaming air, and her datalink is down. Nelson's Lasers then hit and take out an Engine Room and the Force Beam! Things are looking good for the TFN…
The 2nd KON group is in range for missiles and lets loose a 7 missile salvo vs the other TFN FG, Encounter. 5 missile hits and 1 Laser hit - Encounter is shields down and streaming air.
The remaining TFN ships continue focusing their fire on the KON DD Holchoi - and Holchoi returns fire on the TFN FG Grisson. But the KON DD Bolchoi observes the missile strikes on the TFN FG Encounter and shifts its fire to her working with the KON CL/ES/ES group.
The coordinated 7 missile strike from the KON CL group was a surprise/shock and the TFN Commander decides to immediately turn towards WP2 and make a run for it before experiencing any more surprises…
The TFN Survey Squadron turn towards the exit WP going to VX-134 and increases speed to max - they are protecting the hidden WP by not using it to escape. But it will mean they have to 'run the gauntlet' while disabling the KON DD's in passing. Hopefully, there will be no more Technology surprises.
The KON DD's continue to close on the TFN Squadron while the Flagship's group starts to maneuver to get between the TFN and the exit WP they appear to be using. This still does not explain how they got in the system to begin with - the KON Commander ponders "perhaps there is a closed WP somewhere on the other side of the system." In the meantime the KON Commander still has one more trick on the Flagship up his sleeve which he plans to use on the best target…
Nelson fires and shifts to Gun mode to avoid the KON DDs PD - 3 hits total barely takes out the DDs Missile launcher. In hindsight maybe the TFN should have fired the Encounter first because…
The KON Flagship datalink group fires on Encounter hoping to take out her weapons before they can be used. 7 missile salvo again - just barely out of range of the Flagship's laser. 6 out of 7 missiles hit. Encounter is crippled - only 2 engines and Quarters are left and she loses her chance to fire her Launchers this turn.
Grissom vs damaged Holchoi - also shifting to Gun mode to avoid the DD's PD. Holchoi's laser is destroyed - she is now totally defanged. Bolchoi fires against Nappie DD at 2 hexes - going for the full effect of her Lasers and Force Beam close range damage. Force Beam, Laser and Gun hit causing 3+2+1=6 hits. The Force beam is another technology surprise for the TFN. Nappie is down to 1 shield and 1 armor. Nappie returns fire with 2 Launchers in gun mode scoring 2 hits - but inflicting nothing like the damage she received.
Are there any more surprises coming the TFN Commander wonders?
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