JTS/WDS Bulge 44 - Starter Scenario AAR Turn 6

Been offline busy but back again now. Here is turn 6 of the PC Bulge starter scenario. I have made great geographic progress, but as you will see there are so many US Inf Bns popping up. With only 6 Inf units myself, I am feeling really outnumbered. Also, only halfway thru the game and I have all the VP hexes except one. It will be a bear to capture but after I do am I supposed to go over to the defense and let all the US Inf run freely? Going to probably slow down the push for the last VP hex and see if I can grind down the US.

In the south/rear, the German's finished off the broken US Inf Bn and then assumed defensive positions around the VP hex Blejalf to see what the 2 US Inf Bns do. The Engineers moved up the road to the last major VM hex Schonberg to see what was on the road - a US Art Bn in travel mode. The Stug Bn moved into the woods to the NE of the VP hex to seal if off from reinforcements. Finally, the Hetzer's occupied the abandoned trenches on the main diagonal road to further sever US movement.


In the north, the 2 German Regiments seem to becoming seriously outnumbered. At this point, their goal is to keep all the US units engaged so the southern regiment can get into the US rear area and capture the VP hexes. Tall task at this point...


Finally, the US turn 6 response - some units disappeared into the rear. In the south, a US Inf Bn is probing towards Blejalf, and in the north the same probing towards  Roth. But apparently no change around the remaining VP Hex at Schonberg?


If the northern 2 German regiments can keep the bulk of the US Inf forces occupied, then hopefully the southern regiment can grind thru the US rear areas ultimately capturing Schonberg.






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