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Showing posts with the label Panzer Campaigns

JTS/WDS Bulge 44 - Starter Scenario AAR Turn 7

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Things are starting to slow down - but the game is only at the halfway point. Still concerned about the number of US Inf Bn on the board. Since I can't break down my Bns, I only have 6 Inf units and 1 Eng Bn to cover all the ground and VP locations. In the north, things are a bit static. Just trying to keep the US units engaged and disrupted if possible. So exchange of fire and an assault against a dispersed stack of Inf. It looks like in the US turn they pulled 1 Inf Bn off the line and replaced them with Greyhounds. Where is the Inf Bn going? The main event is in the US rear. I had to leave one of the Inf Bn behind to screen Blejaff/50VP from the 2 US Inf Bn to the east. Then sent the Hetzers and the other Inf Bn up the road to try to clear a path to reinforce the attack on the final 150VP hex. Finally, the Eng Bn are trying to finish off the US Art Bn on the road to close up on the 150VP Hex. But then I noticed something about the road the Engineers were on... the US Engineers h...

JTS/WDS Bulge 44 - Starter Scenario AAR Turn 2

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 Some initial lessons learned, both old and new: Travel mode - This is a basic guideline written into the rules - only use travel mode for your units behind the lines. If they are fired on/attacked while in travel mode they are more vulnerable to casualties. Use deployed units to screen units in travel mode from the enemy. The problem with this specific scenario is there are a lot of streams with bridges (only crossable in travel mode) and traveling on forest/road/snow hexes can only be done at more than 1 hex per turn in travel mode. This scenario has only 9 turns so speed is of the essence. So at least for the starting terrain (forest/roads/snow), the Germans need to stay in travel mode as long as possible - even to contact with the enemy.  Unit Movement - Somewhat new lesson, especially in the congested terrain/roads - only move one unit at a time and try to avoid moving thru other units. Otherwise depending on the stacking limit of the terrain in the hex you end up with tr...

JTS/WDS Bulge 44 - Starter Scenario AAR Turn 1

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This is my first attempt at new content. I have been purchasing JTS/HPS/WDS games since way back in the CD days. About a decade ago I played numerous  PBEM games through The Blitz Club I have always wanted to return and deep dive many of the series - Panzer Campaigns/Battles, Modern War, Squad Battles, American Civil War, Napoleonic's, Early American Wars, and even Strategic WW2. In addition, with the recent tragic death of Dr. Tiller, I looked again at all his series and am totally amazed at what he produced. He was a giant in the wargaming industry and his absence will be sorely missed. But I am heartened that it will all continue now under WDS.  So this post is an attempt to begin the process of reacquainting myself with these many amazing series,  starting with the anchor series Panzer Campaigns. And considering the time of year, what better place to start than with the Bulge '44 starter scenario: Date: Dec 16th, 1944  -  Size: Small  -  Location: ...